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Botto and the bottle

Project created to introduce my students to Substance 3D suite. I made a hard surface model in Maya for the bottle, then an organic model for the robot (Botto), then I opened Botto in Maya to make UVs, and send both the bottle and Botto to Substance Painter to create the texturing. With this, I went to Substance Stager and placed a lamp, a desk and a cube to make the wall, and took the picture of the render. I hope you like it

Scene render made in Substance Stager

Scene render made in Substance Stager

Botto model created in Substance Modeler

Botto model created in Substance Modeler

Botto model texturized in Substance Painter

Botto model texturized in Substance Painter